Tomorrow's Realities 
              catalog,  
              Siggraph '91, Las Vegas 
             
            "VBK - A Moviemap of 
              Karlsruhe" 
              Mediated Reality and the Consciousness of Place 
            
            I. Something Extraordinary Happens  
            It's last October. I'm in San Francisco sitting 
              in a video editing room looking at the film transfer of the Karlsruhe 
              footage, which I shot the previous month from the front of a tramway 
              car. During the next few days I will edit it for a videodisc. I 
              am watching hundreds of little snippets of straight and turn sequences 
              whiz by at hypnotic speeds. For a few minutes it's kind of fun. 
              Then it all starts to look alike. Dang, I can't believe I'm doing 
              this again. It isn't quite like making a linear movie with an aesthetic 
              of montage - the purpose is to organize the material to minimize 
              disc search time and to make programming efficient. What a drag. 
              But it's gotta get done. 
            Around the third day of nonstop logging and editing 
              something extraordinary happens: I know where I am in the footage. 
              Always. You can show me any of the forty-some thousand frames of 
              the 108 kilometers shot in both directions and I can point to the 
              corresponding place on a map, as long as I can "move" back and forth 
              a bit. It actually seemed to happen all of a sudden, like I was 
              astral-projected to see Karlsruhe from a God's-eye view.  
            I had formed a mental map. "Karlsruhe" became 
              a singular thing, an almost living entity with which I could now 
              relate. Once that happened, every frame had its place.  
            A colleague once told me he believed he could 
              tell what section of Paris he was in purely by the quality of light. 
             
            I suspect this sense of wholeness, of consciousness 
              of place, can be conveyed in a very fast and highly impressionistic 
              way with such emerging interactive media. Not by simulating reality 
              - a trap perpetuated by the believers in the objective and ultimately 
              a losing battle. But by abstracting reality - creating experiences 
              otherwise impossible in the real world. And that these experiences, 
              when done artfully, will make you appreciate really being there 
              even more. 
            II. Moviemap Basics 
            "My" definition of a moviemap is: 
            	 user-controlled seamless navigation 
              through a real or created place via optical disc;	 
            	 optical disc as lookup medium (no realtime 
              image generation); 
            	user has realtime control of one-dimensional 
              speed and direction; 
            	 user has occasional control of two-dimensional 
              choices but only at intersections (I call this "1.1D"); 
            	 there may or may not be additional 
              non-seamless hypermedia information (ie., "destinations," tied together 
              by the surrogate travel "routes"). 
            III. Background 
            In late 1977, the first prototype laserdisc players 
              were introduced to a small group of research institutions, including 
              M.I.T.'s Architecture Machine Group. I recall the day it came (I 
              was a grad student at the art center across the street, straddling 
              between it and several labs). "ArcMac," at the time, was often viewed 
              as a "computer graphics lab," but was more a vehicle toward understanding 
              deeper processes, evolving out of Nicholas Negroponte's original 
              credo that "computers should know their users." Past and current 
              mega-projects at that time included "Graphical Conversation Theory," 
              "Spatial Data Management Systems," and "Mapping By Yourself," so 
              it was natural to investigate the videodisc's potential for making 
              virtual environments.  
            The following spring, Peter Clay, an undergrad, 
              shot some single-frame film footage travelling through the M.I.T. 
              hallways with some help from Bob Mohl (a grad student who went on 
              to write his PhD dissertation on moviemaps) and me. By the summer 
              of 1978 we were ready to shoot something more. A real environment 
              was selected - Aspen, Colorado (in part because of its distincitvely 
              picturesque landscapes).  
            During 1978 and 1979 Aspen went through a quiet 
              media "sweep." Under the direction of Andy Lippman and with additional 
              help from wildlife cinematographer John Borden, cognitive psychologist 
              Kristina Hooper, filmmaker Ricky Leacock, and others, streets were 
              shot with 4 16mm stop-frame film cameras (pointing front, back, 
              left, and right) triggered to fire every 10 feet by a fifth wheel 
              on the back of our vehicle. The camera pod was stabilized by an 
              expensive gyro platform. We also shot with a 360° fisheye-style 
              lense. In addition to filming the routes, we shot stillframes of 
              every facade in town (twice - both in summer and winter), stillframe 
              "slideshows" of many interiors, short movies, and audio interviews. 
              Rebecca Allen and Steve Gregory recorded binaural sound. Scott Fisher 
              reshot historic photos from the same points of view.  
            Back at the lab, Steve Yellick digitally "de-warped" 
              the fisheye footage. Also, the entire town was hand-digitized by 
              Walter Bender into a crude 3D cartoon-like model. The "basic system" 
              required at least two videodisc players both running into a switcher 
              so that when one player was playing, the other was cueing, thus 
              eliminating any blanking during searches. 
            The Aspen Moviemap was funded by the Cybernetics 
              Technology Office of DARPA. Several other (mostly military) moviemaps 
              were sponsored after, mostly (I was once told by one producer) "cheap 
              and dirty" compared to Aspen. 
            In 1985 I directed production of a moviemap of 
              a section of downtown Paris for the Paris Metro. With Bob Mohl, 
              I shot using a custom 35mm film camera along sidewalks on a modified 
              golfcart, triggering one frame every 2 meters. Rather than filming 
              turns, we hired a mime to stand in the intersections and point. 
              The system would then cut from the pointing mime to the direction 
              she was pointing. The theory was to replace visual seamlessness 
              with cinematic seamlessness (a la Eisensteinian montage theory). 
              The Paris "VideoPlan" was on public exhibition at the Madeleine 
              Metro stop for two years. 
            "Palenque" was filmed later in 1985 by the Bank 
              Street College for the (then RCA) Sarnoff Labs as a prototype DVI 
              application. Under the direction of Kathy Wilson, both Bob Mohl 
              and John Borden helped shoot footage of walking trails. Palenque 
              is a extensive multimedia package, including stillframes and text 
              information about the site, as well as semi-realtime "dewarping" 
              of fisheye images. 
            In 1987 I conceived and directed the "Golden Gate 
              Interactive Videodisc," commissioned by Advanced Interaction, Inc., 
              currently on display at the Exploratorium. A 10 by 10 mile grid 
              at one mile intervals was carefully shot from a helicoptor with 
              a special gyro-stabilized camera system, centered on the Golden 
              Gate Bridge. The input device was a trackball, and with software 
              designed by Ken Carson, created a feeling of realtime control, or 
              "tight linkage," between what you do and what you see. This system 
              also required two videodisc players and a switcher. 
            IV. Karlsruhe 
            The Karlsruhe Moviemap was commissioned by the 
              Zentrum fur Kunst und Medientechnologie (ZKM), a state-funded arts 
              and media lab under construction in the town of Karlsruhe, Germany. 
              Karlsruhe has a well-known tramway system, with over 100 km of track 
              snaking from the downtown pedestrian area out to neighboring villages 
              at the edge of the Black Forest. 
            The entire tram system was shot in both directions 
              from a tramcar outfitted with a 16mm film camera triggered by the 
              tram's electronic odometer (at 2, 4 and 8 meters per frame depending 
              on location). The tracks assure unrivaled stability and seamless 
              match-cuts.  
            Using the tramway line as the basis for a moviemap 
              of the town has its drawbacks. It doesn't go everywhere. For example, 
              Karlsruhe has two large parks which are barely visible in the footage. 
              Also, the presence of the rails, while perhaps adding a sense of 
              visual continuity during travel, may distract the viewer from "looking 
              around."  
            Yet the tramway routes are there for reasons of 
              history, culture, politics, and geography.: not a bad basis for 
              sampling the place. 
            The delivery system is controlled by a Mac II 
              computer using Hypercard with software designed by Christoph Dorhmann. 
              It consists of a large projected video image from a single Pioneer 
              8000 videodisc player (whose built-in frame buffer eliminates blanking 
              during searches), a graphic map-and-cursor display, and a custom-built 
              input consisting of a broomstick-size lever for controlling speed 
              and direction (zero to mach three) and three footswitches (left, 
              center, and right) for choosing which direction to go at each intersection. 
            The installation is intended to be transparent 
              in its responsiveness (no significant lags) and culture-independent 
              (e.g., no text). Each input device has an indicator light on it. 
              When an input is active its light flashes until it is used. When 
              it is being used is stays lit. When it is inactive the light goes 
              out. 
            V. The Future: Shooting for Cyberspace 
            Immersion in ortho-stereoscopic imagery with unconstrained 
              head motion and realtime manipulation is often considered the essence 
              of "virtual reality" or "cyberspace." Today it is primarily restricted 
              to the cartoon-land of computer generated images. 
            The future of moviemaps lie entirely in how they 
              integrate into 3D computer models. Eventually, camera input will 
              be used as the basis for such computer models (see M. Bove's PhD 
              dissertation "Synthetic Movies Derived from Multi-Dimensional Image 
              Sensors," MIT Media Lab 1989). Whatever was not shot will be interpolated, 
              not an easy task, particularly when shooting in the field. Similarly, 
              the issue of when to use a 3D realtime computer in the final delivery 
              system and when to use a pre-stored version (or anything in between) 
              will be a function of cost, state of the technology, and as always: 
              content. 
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